How to Drink: King’s Cup



Remember, way back, when you went to one of your first parties. And maybe you were invited to play or saw people playing some sort of card/quarter/ball game with drinks. And you wanted, so desperately, to play and enjoy and connect and maybe find someone that just gets you. But instead, you sat in the corner and drank that dumb, warm beer. You said to yourself (or maybe even out loud): I don’t even know how to play. Gone are the days of lost socialization due to ignorance. Gone are the days of confusing rules explained in a drunken haze.

Today we begin a journey–a path that takes us along the #rivers and #roads of drinking games. This goes out to all the people that were too shy to ask why are you flipping the cup upside down? or what does the 2 of spades mean? Because today team, we’re going to begin this process of collecting as many drinking games as we can with a classic: King’s Cup. Let the record show that every and all drinking games have variations based on region, high school, and zodiac sign. Below is just one version of the time-honored, dare I say, classic game.


  • Deck of cards
  • Beer/Drinks


Players gather around a cup which has cards evenly distributed around it.



Players take turns picking cards. Each card requires an action, that are as follows:

  1. Ace: In the standard version, an ace is “waterfall”. This starts with everyone chugging. Then the person who picked up the card can stop whenever he/she wants. This allows the next person to stop when he/she wants and so on and so on.
  2. Two:Two has and always will be the classic “you”. This means that whoever picks the 2 card gets to choose anybody they want in the game to drink.
  3. Three:Three is another staple in Kings Cup, “me”. Pick a 3 and you have to drink.
  4. Four:If a player draws a 4, everybody at the table has to reach down and touch the floor, as quickly as possible. Last one to touch the floor drinks.
  5. Five:Five/Guys. If a player draws a 5, all the guys at the table must drink.
  6. Six:Six/Chicks. If a player draws a 6, all the girls at the table must drink.
  7. Seven:Seven equals “heaven”. All players reach for the sky. The last person has to drink. Great card when people aren’t paying attention or someone is too drunk to realize a seven was picked.
  8. Eight:Eight is “mate”. The player who picks the card chooses another player to be their mate. This means when one of them drinks they both drink.
  9. Nine:Nine can either be one of the best or worst cards depending on how creative the group is. It is called “bust a rhyme”. The simple version has the player who picked the card say a word and everybody has to say a word that rhymes with it. Say for example the word is bite. Other players would say fight, kite, tight, right, ect. This goes on until somebody cannot think of a word that rhymes.
  10. Ten:Ten is “categories”. The player who picked the card chooses a category. Then everyone goes around and says something that fits in the category. Good categories to use include types of liquor, sex positions, and types of cereal (there are tons of different cereals). Whoever cannot think of anything in the category has to drink.
  11. Jack: This card is the reason to play the game. Jack represents the game “never have I ever.” Everybody puts up 3 to 5 fingers. To start the person who picked the card says something they have never done. Then if you have done it you put your finger down. The game continues around the circle as players continue with more “never have I ever.” The first person with all of their fingers down loses and has to drink.


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